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Use the box below to search the catalogue to find books available in the Christopher Brennan Library. 



STEM Education

STEM education is the learning of science, technology, engineering and mathematics in an interdisciplinary or integrated approach. Students gain and apply knowledge, deepen their understanding and develop creative and critical thinking skills within an authentic context. It may include inquiry and project-based learning.


STEM Resources

SCIENCE BUDDIES The award-winning, non-profit Science Buddies empowers K-12 students, parents, and teachers to quickly and easily find free project ideas and help in all areas of science from physics to food science and music to microbiology. Whether your goal is to find a fun science activity for your kids or win the international science fair, puts comprehensive, scientist-authored tools, tips, and techniques at your fingertips.Including  Ask an Expert.

SUPPORTING AUSTRALIAN MATHEMATICS PROJECT is funded by the Australian Government and provides resources for students in Years 5-9 based on the new Australian curriculum for Mathematics. 

Links for Years 7-9 organise resources under the content descriptors of Number and Algebra; Measurement and Geometry; and Statistics and Probability.

AUSTRALIAN MATHEMATICS SCIENCE INSTITUTE produced a number of modules for the The Improving Mathematics Education in Schools (TIMES) Project. The modules are designed for students and are aligned to the Australian Curriculum Mathematics strands - Number and Algebra; Measurement and Geometry; and Statistics and Probability.

Library Resources

Books for MAGIS can be found in the following areas of Christopher Brennan Library: 

510     Mathematics

530     Physics

540     Chemistry

570     Biology

590     Zoology

620     Engineering


Mathletics is a personal learning space for students with targeted curriculum content, interactive tutorials, games and rewards. Ask your Mathematics teacher for your personal log on details.

Australian STEM Video Game Challenge

Facilitating engagement with Science, Technology, Engineering and Mathematics, students learn vital skills for the future through designing, building and testing an original video game.